For the combat options, when you click on a character and their info shows up on lower right corner, the pointers should populate. I was able to use them twice, but in the third combat they stopped picking up the address again. The Mogician, I have now found that the Combat options tend to work sporadically. Typical turn it off and on again and it works. Unfortunatelly it seems that during my games the Combat options don't pick up addresses, is there a way I could fix this?Įdit: Nevermind, I reloaded my game, once again went into commbat, and htis time aorund the options now work. Vagrus.CT 0.V (fixed v2) (5.01 KiB) Downloaded 860 times Vagrus.CT 0.V (fixed) (3.37 KiB) Downloaded 131 times Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process. If you see the character information on the lower right corner, it should populate. The combat pointers should populate when you enter combat and click on a certain combatant. Just for clarification, the proficiency and insight pointers will be populated when you go to the character sheet and click the laurel icon (which brings you into the allocation screen). Okay, I added a second version for the initial release with some attributes of the caravan such as nutrient, obedience and whatnot. They basically say "this is impossible, you cheated" and they will make you load a previous save. These four requires you to be in combat mode, select the character you want to modify and do your thing.įor the Pilgrims of the Wastes tutorial campaign, you can use the last pointers to cheat and defeat the Last Pilgrimage but the devs will actually call you out on it. These two requires you to select the companion and open the character sheet up before you can use it. The money is basically white coin*100 + brown coin*10 + yellow coin*1. Played it a bit and made a pointer table for it. So I've been waiting for this game for a while now and now it's out.
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